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Issue 11

The Cost Of Peace in Afghanistan

For over three years, there have been substantive efforts by the U.S., its allies and the Afghan government to negotiate peace deals and end the war in Afghanistan. What began in 2001 as a U.S. operation against the Taliban in Afghanistan, soon spiralled into a protracted war involving regional as well as international actors. The war in Afghanistan was largely against the Taliban – an extremist Islamist militant group that controls large parts of the country and has links with local and international terror outfits such as the Al Qaeda and Daesh. Since the beginning, the justification that the U.S. provides for waging the Afghan War is that it is a part of their Global War on Terror – the Taliban was harbouring terror groups and it needed to be stopped at all costs. 

As the war progressed, however, so did the U.S.’s perception of terror and their ability to counter it. For a long time, the goal was to drive the Taliban out of power in the regions that it controlled, and ensure it does not provide a base for terror outfits in Afghanistan. However, over the past decade, there has been a decided shift in America and its allies’ response to the Taliban – instead of total defeat, there have been attempts to negotiate a power-sharing deal with the Taliban. Currently, there is a conditional peace deal with the Taliban that was signed in February 2020 announcing that U.S. troops would be out by 1st May, and talks are scheduled in Turkey this month involving regional actors to finalise the peace process. While there is no doubt that both the Taliban and the U.S. want to hasten the end of the war, the power dynamics in the country after the troops leave remain worrisome. Power-sharing with the Taliban essentially depends on the moderation of its ideology, and a firm agreement ensuring peace in the region. The rising violence by the Taliban in the past few weeks raises pertinent questions about its moderation and commitment to peace, as well as the U.S.’s priorities in Afghanistan. Should the U.S., in its haste to end the war, agree to a deal that will leave Afghanistan at the mercy of the Taliban, it would be detrimental to all actors involved. 

There are three main reasons why the current peace treaty to withdraw from Afghanistan by May 1st would likely provide an edge to the Taliban to take over the country. The first reason is the history behind the treaty itself, which was signed in February 2020. Under President Donald Trump, the focus was on ‘bringing back the troops from America’s 18-year long war.’ The negotiations between the Taliban and the U.S. government began with demands for power-sharing between the Taliban and the Afghan Government, an end to the Taliban’s support for terrorist organisations, a cease-fire declaration by the Taliban and the withdrawal of American troops. However, the final peace treaty that was signed just required the Taliban’s guarantee that it would not allow terrorist groups against the U.S. “on Afghan soil.” The number of concessions given to the Taliban displayed U.S.’s impatience with the war. The second reason has to do with the role of the Afghan government. The first treaty in February 2020 did not involve Kabul or President Ashraf Ghani in any way. While talks were held later in September that year involving the civilian government, the government and the Taliban still hold differing views on fundamental issues. Unless the talks between Kabul and the Taliban are conclusive, U.S. withdrawal of troops will only add to the chaos. The Afghan government needs the military backing of the U.S. if it is to exercise any sort of leverage against the Taliban, or it could potentially lose power the minute troops are withdrawn. The third and most important reason why the Taliban would likely have an edge in Afghanistan once U.S. troops leave is because of its understanding of its position. Experts and scholars both agree that there has been “little to no change” in the Taliban’s extremism, even after ceasefires and peace talks with other actors. The Taliban is aware that the withdrawal of U.S. troops would leave Kabul unprepared to take on its attacks. After the February 2020 deal with the U.S., the Taliban visibly reduced its attacks on U.S. troops. At the same time, it increased the number of attacks on the Afghan National Defense and Security Forces, according to a report by the U.S. Special Inspector General for Afghanistan Reconstruction. The relentless nature of the Taliban in dealing with the Afghan government is a fairly clear indicator of their strive for total control. 

The three-way negotiations between the U.S., Taliban and the Afghan government make it highly unlikely for peace to emerge in the region anytime soon. The Biden government’s actions in these crucial months before the May 1st withdrawal need to reflect not just the U.S.’s counterterrorism priorities but also the larger stability and prosperity of the region. Any narrative of the Taliban’s moderation falls short of living up to the ground reality in Afghanistan, and the U.S. needs to consider the same. The role of international and regional stakeholders also comes in here. For sustainable peace, diplomatic talks between the Taliban and the Afghan government need to be moderated by countries that are invested both in the internal security of Afghanistan and the region in general. China, India, Russia and Pakistan are all key players in the conflict and have vested interests in Afghanistan. If the U.S. prioritises ending the war over safeguarding Afghanistan for the future, other players should be brought in to mediate and bring about conclusive peace in the region. 

Akanksha Mishra is a student of political science and international relations at Ashoka University. 

We publish all articles under a Creative Commons Attribution-Noderivatives license. This means any news organisation, blog, website, newspaper or newsletter can republish our pieces for free, provided they attribute the original source (OpenAxis).

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Issue 5

The compass of war is centered right at home.

Why do people go to war? Is it a feeling of surrendering yourself to your country? Is it driven by necessity and socio-economic conditions? Is it a larger cause that drives you to condone and carry out violence, provided it is directed towards the ‘right’ target? Perhaps the reason cannot be boxed into a category.

Whatever be the motivation, through the conceptions of conventional war, a couple of themes remain ever-present. War distances you from you from your locale and loved ones. War puts you in danger. War puts involved parties at vulnerable proximities, oftentimes in very close contact with the enemy, it forces you to kill at close range.

With the coming of new technology, the perceived proximity with the enemy is being challenged. Let’s look at the case of the 44 day war in the area of Nagorno-Karabakh that erupted in September this year. Armenia and Azerbaijan have agreed to a peace deal after six weeks of conflict in the area. While the conflict has a tense history since the 1980s, the most recent spurt of violence left more than a 100 people dead. The deal, brokered by Russia, was signed on November 9. Correspondents like Robyn Dixon of The Washington Post have hailed drone warfare as the primary reason for Azerbaijan’s upper-hand in the conflict. Not only did it play an important part to help Azerbaijan gain military supremacy; the increasing use of drones in military conflict also provides a lens into the future of warfare. 

Nagorno-Karabakh has been a trigger for violence since the 1980s in light of the collapse of the Soviet Union. Here, the population is ethnically Armenian while the land is inside the international boundary of Azerbaijan. In 1991, the Nagorno-Karabakh Armenians declared independence. They were supported by Armenia in the war that erupted after. The altercations ended  with a ceasefire agreement in 1994. The agreement was uneasy at best, leaving about 600,000 Azerbaijanis from Nagorno-Karabakh and seven surrounding districts stranded away from their homes. 

Religious sentiments exacerbate historical tensions. It can be seen here as well.. The majority of Armenians are Christians whereas Muslims make up most of the Azerbaijan population. Both accuse each other of destroying temple sites among others.

It is in this context of such gradually heightened tensions that the 2020 violence has been different from all previous instances of conflict. Azerbaijan has used drones extensively to repeatedly bombard the capital of Nagorno-Karabakh, Stepanakertl. Conflicts build on constructing the ‘other’, an entity which is different from you either politically, ethnically, linguistically, religiously; or perhaps, on all those counts. Technology such as drones in warfare make sure that while the ideas of othering don’t change, the effects alter drastically. 

Think of what Donna Haraway calls the ‘god-trick’. This idea, simply put, is the ability to observe everywhere while being situated nowhere. This has persisted in fields of study such as history; especially that which deals with putting onus like colonialism. If you are nowhere, then you cannot possibly be blamed. Drones seem to have brought this conception to reality and warfare in a concrete way. 

The drone, or any other similar form of aerial surveillance, enables you to emulate a God figure on two counts– knowledge and visuals. It is not simply about what you can see but what you can think to see. The sights which earlier were limited to God are now seemingly perfected by man. It is of course an illusion, however, as ‘nowhere’ isn’t really possible– everything and everyone has their own politics, their own biases and their own vantage points. Therefore, three crucial aspects are ignored– partiality, situationality and locality, all hinting at the limitations of human surveillance. What the technology sees is determined by people and has a humane character to it. Therefore, it is prone to the lens, view and context of the operator. Usage of the drone then is not simply about differences in what is seen, but schisms in technology, and knowledge itself. 

This problematizes two things– first, the proximity to your target and second, who your target is. Home becomes the axis to understand the changing nature of warfare as operation of such weapons does not need presence in the battlefield. What is it then that the drone can see? Both are inherently tied to the idea of ‘rightness’ that I mentioned earlier. The basic idea is that you only kill combatants in war. They are people who are driven by the similar motives you have for their causes and their countries; and with whom you enter into an unspoken contract– it is okay for me to kill you and you to kill me. The conversation surrounding ‘right’ targets is important as harm to civilians is seen as something outside the norm for warfare. The Agence-France Presse reported that in the Nagorno-Karabakh conflict, Armenia had recorded 13 civilian deaths in early October. Azerbaijan had declined to report military casualties but reported 19 civilian casualties. 

In addition, the language that unmanned vehicles use is rational. It depends on abstractions and identity markers. What follows is a purely techno-strategic discourse which ignores humane aspects in pursuance of ‘targets’. People are seen as kill-able bodies through the  reinforcement of stereotypes. When the reliance is on identity markers, the trope with which drones are hailed as the future gets punctured. They can no longer bank on their precision when they deal in generalisations and result in any number of civilian casualties. Geographies of security hence move beyond the battlefield. 

Drones then cease to be simply machines of aerial surveillance and combat, but also complicate the distance-intimacy nexus. So we have a situation where the stereotypes remain, the distance increases, and the financial ease gives way. If aspects of war ever were humane, leaving it to algorithmic artificial intelligence removes that element completely. 

Sanya Chandra is a student of History, International Relations, and Media Studies at Ashoka University.

Image Credit: Pxfeul.com

We publish all articles under a Creative Commons Attribution-Noderivatives license. This means any news organisation, blog, website, newspaper or newsletter can republish our pieces for free, provided they attribute the original source (OpenAxis). 

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Uncategorized

Phones and Guns to Phones with Guns: Am I a Soldier?

By Sanya Chandra

Do you ever think how many ways the state is in your home, or on your phone, quite literally hugging your person? Do you think your means of entertainment are detached from diplomatic posturing? If the answer is yes, you are wrong.

A writer and producer of a videogame company was invited to join a panel advising on the future of modern war. This is Dave Anthony, a creator of Call of Duty: Modern Warfare 3 whose expertise the Pentagon evidently thought could benefit US conceptions of real warfare.

The video game, part of the larger Call of Duty series, features Europe dependent on American forces for liberation after having been invaded by the Russians. How and why did a game developer have enough currency to advise on matters of international warfare? Purely because modern war videogames deal in authenticity. To create his product, manufactured and sold to you, Anthony engaged in conversations with war veterans to give it a life-like character.

Making the game gave Anthony the skills to comprehend, create, and also think of possible solutions to complex real-life problems. Playing them does the same to you, as you’re dealing with situations veterans have partly provided. This is just one example of how politics shapes popular culture and is in turn shaped by it. The fact is, that this is not the only example out there.

Indians today would have noticed the announcement of the videogame FAU-G (Fearless and United– Guards) on 4th September, a couple of days after the game PUBG Mobile was banned. FAU-G is Fauji Hindi, meaning soldier. Released by a prominent actor, Akshay Kumar, it is a prime example of what is generally termed as the Military-Entertainment Complex.

The idea goes to show that actions of private companies and the domain of diplomacy overlap. While no state will go as far as to produce its own games or movies, political events create the context under which are accepted,  thereby motivating their production.

Akshay Kumar’s tweet announced FAU-G, specifically in support of the Indian government’s AtmaNirbhar Bharat Abhiyan. It is a movement to make India self-reliant, in terms of economy and infrastructure, among others. 20% of FAU-G revenues will be donated to BharatKeVeer, a trust set up by the Office of the Home Minister. Donations to this trust are also exempt under the Income Tax Act. The ‘Atma Nirbhar’ scheme came in the wake of global disruptions in Chinese led manufacturing supply chains because of lockdowns and travel restrictions caused by the Coronavirus Pandemic; and exacerbated by military tensions between India and China in Ladakh’s Galwan Valley, provoked by Chinese attempts to claim the territory as its own. As troops are eyeball to eyeball, India’s response has been to boycott over 118 Chinese apps including PUBG’s mobile version. The tweet ends with “Trust #FAUG”, a sentiment often echoed in the Prime Minister’s addresses.

The entire episode reflects a symbiotic relationship between the military and popular industries. Military videogames, by that logic, establish both your national identity and the context itself. They see you as the crusader for justice and they posit the context that a hostile environment is threatening you. You become Rambo, a soldier who fights enemies to protect his country’s interests. While this may not be overt or even intentional, it creates the scene in which warfare becomes palatable for the general audience.

In addition, videogames are set in a military warfare setting. They rule out the possibility for negotiation to ‘fix’ the hostile situation. Negotiation is a key part of most exchanges between two nations; when games and movies tell stories they seek to entertain. Situations where threats have existed and a successful response has been military are precisely that– entertaining.

Drawing back on the Call of Duty example, another edition of the game imagines a second cold war set in the year 2025. Hence, while some games draw on the past and attempt lessons from history, others cultivate preparedness for war in the future.

The same logic flows through movies as well. We are now seeing Chinese assertiveness widely called ‘Wolf Warrior diplomacy’ after a 2015 nationalist film and its 2017 sequel of the same name. This phrase is used both by Chinese and international media. The cinematic Wolf Warriors are soldiers in the People’s Liberation Army.

China is actively constructed as a nation under attack. Seeing itself as uniquely vulnerable, the tagline begins to make sense– “Even though a 1000 miles away, anyone who affronts China will pay.” This is linguistically evident, especially in the case of the Twitter allegations by Chinese diplomat Zhao Lijan. The tweets were a response to international criticism of Chinese ill-treatment of Muslim minority group, Uighurs, in Xinjiang province. Lijan’s response– a criticism of racial segregation in the United States capital.

This aggressive stance comes with the LAC clash and importantly, the enactment of China’s new security policy towards Hong Kong which depicts the willingness of Chinese leadership under Xi Jinping to openly assert and consolidate its power. The pandemic of course looms like an ever-present threat which first originated in Wuhan. According to career diplomat Shyam Saran, the pandemic question has caused a sense of “deep insecurity” to Chinese leaders.

Insecurity is dangerous, popular culture tries to replace self-doubt in your country with a degree of surety. You are after all Rambo, Fauji, Warrior. This perfectly complements national leadership’s pleas to support unequivocally the actions of the armed forces. In addition, popular culture feeds the attempt to justify actions as you, the citizens, have carried out the same actions, albeit virtually, from your phones. Your actions, games, and movies have no direct consequences, but they serve as testing grounds for belligerence.

We have seen two tangible instances of the link from popular culture to war and diplomacy– the USA and China. The link is mediated between theoretical reflection and the lived dramas of everyday life . With the coming of a new videogame, will India follow suit?

Sanya is a student of History, International Relations, and Media Studies at Ashoka University.

We publish all articles under a Creative Commons Attribution-Noderivatives license. This means any news organisation, blog, website, newspaper or newsletter can republish our pieces for free, provided they attribute the original source (OpenAxis).